
They burn you, crush you, stab you and.airplane you, but you're repeatedly told that the way to be a good person is not to fight back and defend yourself, but to reason with the monsters and become their friends. You're judged for killing them, but they're never judged for killing you, or even causing you pain. The monsters are still jumping, hurting and killing you. So, I'll skip right to the revelation that made me realize this moral system doesn't quite work. Rather, it was a non-combat exchange that made me reflect on how the game had handled combat up to that point. If you've played the game, it's probably not any of the moments you expect. A life is a life, after all, from the lowliest frog monster to the scariest boss.įor spoilers' sake, I won't explain the exact moment that tipped me over to understanding why I had a problem with this system. While it felt harsh, I also understood what the game was going for. I accidentally killed a couple monster early on in the game, trying to weaken them (as the game explains that some monsters need to be at low health to accept being spared.) At every turn, the game never let me forget it, bringing up time after time that yes, I had blood on my hands. At first I thought it was just the harshness of the way the game treats your decisions. It was hard for me to put my finger on exactly, but something about it felt.off.

Will you play the game as a standard RPG murdertank or will you take a more thoughtful approach and do your best to befriend every monster in the underworld?įrom the very beginning of the game, though, something bugged me about this dynamic. This forms the central moral choice system of the game. Every monster in the game can be spared, though some are more difficult than others, and likewise any monster can be killed. In order to spare a monster, you spend your turn selecting non-violent actions until you hit on the action or combination of actions that makes the monster willing to accept your "mercy." Then you spare them and they disappear from the battle, leaving you gold but no EXP. Okay, so one of the core mechanics of Undertale is that you can either kill or "spare" any monster you encounter. I recommend experiencing the game for yourself, first.
UNDERTALE HUMAN APOCALYPSE FREE
I'll try to keep this post relatively free of spoilers, but there will be some. Simply put.I don't think it communicates quite what it's trying to communicate. It has to do with the moral choice system at the core of the game. I almost hate to bring it up given how much people seem to love this game to death, but it's something that needs to be talked about. You can read more detailed reviews elsewhere, but needless to say, this game is well worth all the praise it's received from every corner of the internet.īut on reflection, I have a problem with Undertale. The mechanics are fairly solid to boot, especially given that the game was largely a one-dev operation. It has some of the funniest, most inventive and most heartwarming moments you'll experience in a game this year.

Undertale is a great game, and worth playing.
